Buro Crazy by Gunter Burkhardt Published by FX Schmid 1997 Translated by Richard Ingram Distributed from The Rules Bank by Mike Siggins Contents: 1 board 150 Influence cards 24 Figures and stands - the figures should be put in the appropriate coloured stands. Preparations Place the board on the table. Distribute the figures amongst the players - choose your own colours. With 3 players, take 5 each 4 players 4 5 players 3 Mix up the figures and place them arbitrarily from left to right on the 16 spaces of the staircase. Make sure that no two figures of the same colour are next to each other on a double space. With 3 and 5 players, the last space on the ladder will remain empty. Distribute the influence cards. Each player receives 4 x 1 4 x 2 4 x 5 4 x 10 4 x 20 cards. Total influence points = 152 Keep cards secret from other players. Other cards, worth 80 points, should be placed in the kitchen. Remaining cards are placed near the board. Introduction The board shows an office building. Steps lead to the ground floor, with 4 offices, the first floor, with 2 offices and the kitchen, the second floor, with one office, and finally, on the third floor, the boss' suite. All figures begin on the steps. Two figures will always undertake a duel against each other, of which only one will qualify for the next higher position, namely the one who has exerted the greater influence. In this way 16 ( or 15 ) figures will become 8, then 4, then 2, and finally 1, ending in the boss' suite. The owner of this figure will not necessarily be the winner however. How to play The first duel is between the two extreme left figures. Then it is the turn of the next two figures to the right etc. All duels take the same form. Both participants select cards ( any number, including 0 ) and reveal them. The player with the highest points total wins. He lays his used cards, face down, on the roof of the building, and moves his figure to the next higher office. The loser takes back his cards and cards from the kitchen worth the difference between the winning and losing totals. Example: Alfons uses 23 influence points, Britta only 4. Alfons wins, discards his cards and moves his figure. Britta loses, takes back her cards and in addition takes cards worth 19 points from the kitchen, (23 - 4 = 19). If the kitchen is empty, bad luck. The pile near the board is not at your disposal. If there is a tie, half the points of each player are lost, (placed on the roof), the other halves are taken back and the duel begins again. With 3 or 5 players, the last office place goes uncontested. The player simply moves his figure up and pays 10 influence points into the discard pile. When the first 8 duels are complete, duels begin on the ground floor, this time working from right to left. Make up the total of influence points present in the kitchen to 60. If two figures of the same colour compete, simply move one forward, leaving the other behind. The player neither discards nor collects influence cards. After these four duels, the next two take place, starting with that in the office to the left of the kitchen. Make the kitchen points up to 40. Finally only 2 figures will remain, which will aim to enter the boss' suite. Make the kitchen points total up to 20. In this last dual, the loser will also discard his used cards. He will still take the difference in totals from the kitchen though. Hint: If the stock pile of cards runs out, use cards from the discard pile to fill the kitchen. The game ends when the last duel is over. The winner is not certain though. The cards on the roof must be distributed. Mix them, number side down, and place them in 9 face down piles, each pile containing the same number of cards. Left over cards should be set aside. The player whose figure is in the boss' suite, takes 3 of these piles. The player whose figure is in the office below takes 2 piles, and the two figures left and right of the kitchen earn their owners 1 pile each. The remaining 2 piles are set aside. The winner is the player with the most influence points. This will not necessarily be the boss. In the case of a tie, the highest ranking figure splits the tie. NB You can only win if you have at least one figure in the building.