Axxa by Hajo BŸcken. Translated by John Webley Distributed from The Rules Bank by Mike Siggins Contents 36 Playing Pieces (6 each of each number from 1-6). 1 Playing Board, These Rules. Description of game. AxxA - The game from another star. Whether solo, or with several players, limitless enjoyment. The player's task is to to arrange three pieces with the same number on them, on three adjoining spaces. This must be done in numerical order so the players must first arrange three "1"s next to each other and then remove them from play, then 3 "2"s and so on. Once 3 "6"s have been removed the game is over and all players have won. If they don't manage it then they've lost. Axxa is a board game without opposition. Preparation for play: The 36 playing pieces are turned face down and shuffled. They are then arranged in 12 stacks, each of three pieces. The stacks are now arranged around the board as shown in diagram 1 in the rules. Now all stacks are turned over so that the uppermost playing pieces are visible. Pieces lower down in the stacks are left covered. The players must now, each in turn, move one stack of playing pieces. At the start of the game all the stacks comprise three pieces but as the game progresses they may reduce to two or one piece. Rules of movement: A stack must be moved as many spaces as the number on the uppermost stone. A stack may move in any direction and may include one right angled change of direction within the move. Stacks may not leapfrog other stacks. Tip, A stack with a 5 or 6 on the uppermost piece in the centre of the board cannot move. Changing pieces: At the end of a move the pieces in the stack may be rearranged. The uppermost piece is moved to the bottom of the stack so that the middle stone is now visible on top. (see Diagram 2). Stacks with just two pieces can be rearranged in the same way. Triplets: The aim of the game is to arrange three pieces with the same number on them in three neighbouring spaces. Some possible arrangements of such triplets can be seen in diagram 3. If, at the end of a move, there is no triplet to be removed, the players must pay for the move. They do this by removing a piece from the board and placing it to one side. If, at the end of the move there is a triplet group then the three pieces are removed from the board. This move need not be payed for. If however a triplet group has been formed, but of a number which may not as yet be removed from the board then a payment must be made as usual. It can happen that removing a triplet exposes new pieces which form another triplet. This new triplet can be removed without a further move. Aim of Game: The first aim is the removal of a triplet comprising 3 "1" pieces. then a group of "2" pieces and so on. Once you have 6 stacks of pieces numbering 1 to 6 by the side of the board then the players have won. If a player manages to remove two triplets in one turn they have made a "good" move. If a player manages to remove three triplets in one turn then they have made an "outstanding" move. Variant. In the competitive game, two players or groups of players play against one another. The rules are as described above but each player keeps any triplet groups that they have removed. The game ends when there are no more 3 piece stacks on the board. The player who has removed the largest number of triplets wins.