An article by Tim Trant.
Here is a description of almost all of the available tracks for Formule De, including both the mounted boards published by Ludodelire and the tracks available direct from the game's authors via ASPIFD, the Formule De club in Paris which sells a "Championship Kit" by mail.
Also, for anyone owning the Hockenheim or Monza tracks, I had great success with a Hockenheim race by simply changing the cost of movement along the four main straights to 2 (instead of 1) per space. I used small cut-up square pieces of Post-It Notes to double all the trackside numbers along those four straights. Any odd movement point remaining could either be used to move a final space or discarded, as the driver wished. Cars might also be allowed to attempt to move through occupied spaces if a doubled straight is completely blocked by other cars, since each car is really occupying two spaces there, or you can assume that the safety margin is bigger for a car flying down such a long straight. I've just received Monza, which had been badly received by others because of its short length, and it looks like the same fix will work on this track as well.
I presume that some other people who owns and enjoys Formule De have wondered about the flyer, enclosed with the game, which advertises ASPIFD and shows a number of other unpublished circuits. Even if I'd be reluctant to write a letter in French I'm certainly able to fill in a coupon, so I sent off for more information about ASPIFD (which translates as The "Formule De" Pilots' Association). I received in return a membership order form, which promised 10 more unpublished tracks, plus extra rules and forms for running a series of races, at a cost of 400 francs (postage included). The following description of the ASPIFD tracks tells about what I received last Friday, a few weeks after mailing off my money order: the only irregularity was that Silverstone had been listed but was not included (I knew that it had just been published by Ludodelire), but the Phoenix track from the old U.S. Grand Prix was added instead. I'm in the process of working out a nice translation of the new rules, which mostly concern running a season of races but also include a few interesting new ideas (e.g. inertia for broken cars) and a couple of idiotic ones (such as a faster less reliable engine which would never make it to the finish line).
=> slow, overall OK. This is the baseline track, as it is the one included in the original boxed game.
=> very long (due to "folded-back" design of the actual course) and varied, overall Excellent
=> short and boring, overall Poor
=> but should improve greatly if the four main straights listed above are doubled, increasing length to 210 spaces
=> suffers greatly from compacted straights, overall Poor
=> but greatly improved by using doubled straights: total length is then 218
=> good mix of fast and slow sections, overall Very Good
=> very fast, overall OK
- reportedly suffers from the same compression problem as Hockenheim and Monza, overall Poor
=> looks slow and not very interesting
=> looks good
=> looks interesting but slow
=> similar to Portugal but a bit more to it
=> looks short and maybe too predictable?
=> looks OK
=> looks too short, "doubled straights" may help
=> looks OK
=> looks OK
=> looks good