Formule De Track Descriptions and Ratings
Article by Tim Trant.
Notes
-two letter grades (A+ through F) have been assigned according to how
"interesting" each track is. The first is a "stand-alone" rating, while
the second also takes into account peculiar/unique features: Monaco, for
instance, is the slowest and most twisty track but isn't a good track to
race on repeatedly.
-the "Total Corners" (TC) is just the sum of all the corner ratings,
and gives a good idea of how many game turns are required for each lap.
The "Bump Percentage" is for those using the modified collision rule
(check only in corners, and a d20 roll <= the corner rating results in a
collision), and is the total of the collision chance percentages times the
number of turns spent in the each corner. This is a relative measure only,
and not meant to indicate the precise collision chance per lap or anything.
For example, Monaco has a TC rating of 1+1+1+1+3+1+1+2+2+1 = 13, while its
BP is 3 x 15% (3 moves spent in the "3" corner) + 2 x 2 x 10% (two "2"
corners, and two moves in each) + 7 x 5% (7 single-move "1"s) = 120%
-"doubled straights" means counting each space on a straight as costing
2 movement points instead of the normal 1. Players may chose to either
discard a last single movement point use it to move a final space. If you
try this, bits of Post-it(tm) notes work well for changing the trackside
numbers, and also emphasize that those track sections are different.
Ludodelire Mounted Tracks
These are all in full colour, with beautiful scenery details painted in
(as well as a silly cartoon flying machine on most tracks). The boards
for the mounted tracks are 25.5" x 38" (although the two sections could
also be 19" x 51"). Dimensions are the widest for the track itself.
- Monaco - Monte Carlo (Total Corners: 13, Bump Percentage: 120%)
- 38" x 24"
- 167 spaces long
- 10 corners (one "3", two "2")
- straights 28, 23, 18
- longest straight starts from "3"
- => use of 6th gear is rare (but quite possible in two-lap race; overall slow, both in terms of gears used and time (turns) required to complete a lap, but also entertaining. This is the baseline track, as it included in the original boxed game.
- => C / B
- France - Magny Cours (TC: 11, BP: 95%)
- 36" x 21"
- 208 spaces
- 8 corners (one "3", one "2"),
- straights 47, 25, 17
- longest straight ends in "3" corner
- => very long (due to "folded-back" design of the actual
course) and varied, with both good long fast straights and
slower sections
- => A+ / A
- Italy - Monza (TC: 8, BP: 60%)
- 35" x 20"
- 129 spaces
- 6 corners (two "2")
- straights 28, 18, 18, 17
- "2" corners break up 18-17 and 28-18 straights
- lots of unused space on the board (hard to avoid, given the actual shape of the track)
- compacted straights
- => short and boring, only one move in 6th, for "completists" only
- => might improve if the four main straights listed above are
doubled, increasing length to 210 spaces, but my group didn't
think this improved the feel, and preferred playing additional
laps instead
- => E / D-
- Germany - Hockenheim (TC: 10, BP: 90%)
- 36" x 23"
- 149 spaces
- 7 corners (one long "3", one "2")
- straights 26, 19, 17, 11
- => suffers greatly from compacted straights, which make using
6th gear all but impossible
- => but much improved by using doubled straights: total length
is then 218
- => D- / D (C+ with doubled straights)
- Belgium - Spa (TC: 12, BP: 100%)
- 38" x 25"
- 182 spaces
- 8 corners (four "2")
- straights 30, 22, 19
- "2" corners at end of the two longest straights
- => good mix of fast sections followed by slow corners, difficult
pit exit leaves no room to get to outside of next hairpin curve
- => A / A
- Portugal - Estoril (TC: 9, BP: 55%)
- 38" x 18"
- 188 spaces
- 8 corners (one "2")
- straights 62, 29
- => very fast, mostly 5th gear, getting into 6th for the back
straight (and then making it into the following corner) is
critical, other gear selection decisions are straightforward
- => B- / B+
- Great Britain - Silverstone (TC: 10, BP: 120%)
- 37" x 21"
- 160 spaces
- 5 corners (two "3", one "2"),
- straights 31, 25, 20, 16
- => suffers from the same compression problem as Hockenheim
(i.e. not quite as bad as Monza), using 6th gear is barely
possible if one of the (long) multi-turn corners can be
exited in 5th, longest straight runs from the "2" to one of
the "3" corners. But Carl Schnurr says it has "quite a few
interesting choices" (and is very long) with ALL straights
doubled, and deserves a C+ in this case. Two "3" corners
can be hard on Bodywork.
- => C- / C-
- Spain
- just released by Ludodelire.
The ASPIFD Tracks
These are part of the "Championship Kit", which includes ten additional
black & white tracks plus a variety of record sheets and a page of
championship & optional rules. There was a flyer from ASPIFD in my
copy of Formule De, and I got the Kit in the spring of 1994 at a cost
of 400 francs (postage included). The tracks included are subject to
change as full colour mounted ones are released by Ludodelire:
Silverstone was listed on the flyer they sent me, but as the Ludodelire
version had just appeared the Phoenix track was substituted.
Association Des Pilotes de Formule D
175, rue du temple
75003 PARIS
Tel: 48 87 19 47 / 47 91 44 61
The tracks are big black & white photocopies, on either 35" x 40" or
51" x 23.5" paper sheets, folded down into 8.5" X 12" (to fit in a mailing
envelope). There is no scenery, but all the information needed for
the game (including weather ranges) is included. Most have a 12 car
starting grid and six pit areas. Many of the sheets have large blank
areas. These ratings have been made after a minimum of play (usually
just one eight-car race) on each circuit.
- South Africa - Kyalami (TC: 10, BP: 70%)
- 20" x 38"
- no date
- 150 spaces
- 8 corners (two "2")
- straights 21 (immediately after a "2" corner), 19, 18
- => short, but not too simple because of several straights with
"between-gears" lengths. Transmission used only to slow for a
just-missed corner. Only chance for a 6th gear move is between
the two corners at both ends of the pit straight.
- => D+ / C
- Brasil - Interlagos (TC: 9, BP: 65%)
- 25" x 38"
- 1990
- 202 spaces
- 7 corners (two "2")
- straights 66, 43, 24 ("2" corner breaks up the two longest straights)
- => long track but medium-fast, as a normal lap includes 4 moves
in 6th gear and 3rd gear is rarely used. The pit is towards the
end of the longest straight, but cars generally slow there for
the "2" corner anyway. Soft Tires and/or excellent grid position
needed to get into the first corner with the leader(s).
- => B- / B
- Hungary - Hungaroring (TC: 12, BP: 70%)
- 26" x 28"
- 1989
- 158 spaces
- 11 corners (one "2", several very short "1"s)
- straights 24, 15
- => mostly 4th gear, winning depends on other cars making mistakes
as all cars will very likely use the same gear shift points and
there is no place on the track to "make up a turn". The field
stays close together, causing lots of collision checks. Starting
grid position and Soft Tires are VERY important to get into the
first corner with the front runners (possible for first four
grid places only).
- => D / C (only because the real track is like this too)
- Spain - Barcelona (TC: 12, BP: 80%)
- 41" x 14"
- 1992
- 194 spaces
- 10 corners (two "2")
- straights 42, 25
- one "2" corner at end of longest straight
- => similar to Portugal, but more corners replace the back straight,
removing a "catch-up" chance. Fairly long, as 6th gear is only
used on the main straight, with varied but straightforward gear
selections. Nice long run from the start to the first corner
makes grid position relatively unimportant.
- => C / C
- San Marino - Imola (TC: 9, BP: 75%)
- 46" x 20"
- 1989
- 152 spaces
- 6 corners (three "2")
- straights 50, 20
- => short total length, but size of straights between corners
causes difficult driving problems (particularly for those
without Soft Tires) and spread out the field greatly. Three
lap race should work well.
- => B- / B
- Japan - Suzuka (TC: 9, BP: 85%)
- 46" x 20"
- 1989
- 171 spaces
- 6 corners (one "3", one "2"),
- straights 40, 26, 22, 21
- "2" corner at end of longest straight
- => short & fairly straightforward, with reasonable variety and
varied gear selection. At least 2 moves, and as many as 4, are
done in 6th gear. Two straights (the main one and the start/pit)
are of "inconvenient" length.
- => B- / B-
- Canada - Gilles Villeneuve (Montreal) (TC: 11, BP: 95%)
- 46" x 16"
- 1989
- 149 spaces
- 7 corners (four "2", all in a row)
- straights 20, 18, 16
- => looks too short, "doubled straights" may help
- => played "stock": VERY hard on Engine, as all those "2" (3rd)
corners are separated by ~11 space straights which are often
just missed in 4th, only one move in 6th gear but overall
unique brutal feel. Soft Tires make things much easier, and
can allow a car to stay in 4th for both the short straights and
the "2" corners.
- => B+ / B+
- Australia - Adelaide (TC: 9, BP: 55%)
- 46" x 19"
- 1989
- 164 spaces
- 8 corners (one "2")
- straights 55, 19, 18
- => fairly short, reasonable variety, good long main straight
ends in a short "1" corner, two or three moves in 6th per
lap, non-pitting cars should get an extra chance for 6th
- => B / B
- Europe - Donnington (TC: 8, BP: 50%)
- 45" x 17"
- no date
- 183 spaces
- 7 corners (one "2")
- straights 28, 26, 23, 22
- => on an ideal lap, there are three places where 6th is used
(although the pits lie along one of these), with all the rest of
the course taken in 5th except for the "2" corner (in 4th). No
section where risking a higher gear can make up a game turn, but
long straights and high gears makes missing a corner due to a low
roll quite likely, so keeping a lead can be difficult.
- => C / B-
- U.S. - Phoenix (TC: 12, BP: 110%)
- 44" x 18"
- 1990
- 171 spaces
- 8 corners (one "3", two "2"),
- straights 36, 30, 18
- "3" corner at end of 36 straight
- "2" corner at end of 30 straight
- => normally two chances per lap for 6th, but pit/start accounts
for one of these. 2+ places where higher gear can be risked
early to gain a turn. Murderous starting carnage with our revised
collision rule, as first corner is a "3" which entire field piles
into at once.
- => A- / A-
Casus Belli #65
This issue of the French game magazine contains a Formule De track as a
fold-out (four A4 panels) insert. The track is an oval with various
optional inside connecting sections, meaning there are 5 possible
routes, but they are all VERY short, with three or four corners and TC
rating of 4 or 5. If you really want an Indianapolis-shaped but short
oval it's here, but you could probably design and draw a course of your
own which would be more interesting.
- oval track
- 23" x 16"
- 100 spaces
- four "1" corners
- straights 2 x 24 and 2 x 14
- alternate tracks
- "1" "2" "1", 4 x "1" (boot-shaped)
- "1" "1" "2" "1"
- "1" "3" "1"
Article by Tim Trant, Toronto, Ontario, Canada
tim@eecg.utoronto.ca
September 14, 1994
The Game Cabinet
- editor@gamecabinet.com
- Ken Tidwell