Game invented by Reinhold Wittig.
Published by Blatz.
Copyright 1994, Reinhold Wittig.
Translated by M. Schloth (firstname.lastname@example.org).
This is a two player game. The players are rival devils vying for control of Dr. Faust's soul.
You are trying to control a greater share of Dr. Faust's soul than your opponent. Shares are represented by Soul Points found on the Soul Cards. You earn Soul Cards by performing certain actions during the course of the game. In particular, you are trying to either move your Devil Stone onto the Soul or move the Soul onto one or more Devil Stones. You use your Devil Cards to foil the plans of your opponent. They will force your opponent to move forward or back a certain number of spaces. The Devil Cards you have not played may also add or subtract to your total Soul Points at the end of the game.
Spread out the game board.
Place the crystal pyramid (the Soul) on the black square at the far end of the game board. (The space that has written upon it : "Hier beginnt fur Doctor Faust der Wettlauf um Seine Seele").
The four devil stones all start on the other black square. One player is Blue and controls both blue devil stones. The other player is Red and controls both red devil stones.
Each player takes a set of devil cards. Red takes the red cards, and blue takes the blue cards.
Arrange the soul cards in numerical order and place them face down near the game board. The "3" soul card should be the top card in the deck. The "13" soul card should be the bottom card in the deck.
Decide who is to go first. If you are playing a series of games, the winner of the last game should go first.
By the way, you do not need to understand the text in the squares on the game board. They are quotations from the play Doctor Faust and have nothing to do with the way the game plays.
On your turn you receive 7 points that must be used in your turn (Exception: See DEVIL CARDS). There are three things that you may do with your points and you may divide your 7 points among them as you like.
You may do one or more of the following:
EXAMPLE: A devil card is placed (one point), the soul pyramid is moved two spaces (two points) and a devil stone is moved four spaces (four points). That makes seven points.
The devil cards can be used to play hell with your adversaries plans. If you move your devil stone to a space next to which your opponent has placed a devil card, then you must stop on that space. Tough luck! All of your remaining points are lost. (And this is the only way you may use less than your 7 points.) The devil card is turned over to reveal a number and an arrow. Now you must do what the devil card commands. That devil card is then removed from the game.
If the card shows an even number, then the arrow will be pointing towards the top of the card and you must move your devil stone that many spaces forward (clockwise).
If the card shows an odd number, then the arrow will be pointing towards the bottom of the card and you must move your devil stone that many spaces backwards (counter-clockwise).
However, if a devil card sends you forward or backwards to another of your opponent's devil cards, you do not turn it over. In other words, there are no "chain reactions". Also, if your opponent places one of his devil cards next to a space that your devil stone is already sitting on, you do not turn that card over on your turn (unless, of course, your other devil stone moves onto that space -- then only the stone that you moved onto the space follows the card's command).
The number on the front of these cards represents the number of shares you have earned in Dr. Faust's soul. You can earn these cards three different ways:
Especially tricky devils will successfully combine possibilities 1 and 3, or 2 and 3 in the same turn. If they do, then they may take the top two Soul Cards from the top of the Soul Card deck.
Infamy! If the Soul lands on a space on which both devil stones of the same color lie, then the game immediately ends. If the game ends in this way, then the opponent of the player whose devil stones are in the same space with the Soul takes the rest of the Soul Cards! That is, if both of your devil stones happen to be in the same space, and the Soul is moved into that space, then the game ends immediately and your opponent takes all of the remaining Soul Cards in the deck.
The game ends when the last Soul Card is taken. To deermine who won:
The devil with the highest score wins.
What happens if a devil ticket forces you to move your devil stone...
What happens if the Soul pyramid reaches a space...
And what happens if you land on a space that contains the Soul and that has your opponent's devil card next to it?
You get a soul ticket and you then turn over the devil card and do what it commands. In this case, you do not move your devil stone to its twin.
The Game Cabinet - email@example.com - Ken Tidwell